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AutoDesSys FormZ is a 3D modeling application that incorporates drafting and rendering. It's the perfect tool for architects, landscape architects, engineers, product and interior designers, illustrators, and animators, whether they are mature users or novices. FormZ combines solids and surface modeling so users can create any form, real or imaginary. The highly interactive interface allows the user to generate objects graphically by using the mouse, through numeric input through the keyboard, or by mixing methods. Join Professor C. William Fox as he helps you to get the most out of this application. You can begin learning from this Virtual Training Company Tutorial right now by simply clicking on one of the links below.
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auto*des*sys form*Z 3.9 - Information About This Title -
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| Proper Title: |
auto*des*sys form*Z 3.9 |
| Description: |
Click here to open / close full description
AutoDesSys FormZ is a 3D modeling application that incorporates drafting and rendering. It's the perfect tool for architects, landscape architects, engineers, product and interior designers, illustrators, and animators, whether they are mature users or novices. FormZ combines solids and surface modeling so users can create any form, real or imaginary. The highly interactive interface allows the user to generate objects graphically by using the mouse, through numeric input through the keyboard, or by mixing methods. Join Professor C. William Fox as he helps you to get the most out of this application. You can begin learning from this Virtual Training Company Tutorial right now by simply clicking on one of the links below.
-Close-
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| Instructor: |
Professor C. William Fox (more by this author) |
| Instruction: |
149 Tutorials - Duration: 10 hrs |
| First Release: |
2001-04-27 |
| Compatitibility: |
Vista, XP, NT, 2000, 98, Mac OS9, Mac OS X 10.1+ |
| In Stock? |
Yes - 2-5 days shipping |
| Price: |
$124.95 $99.95 ON SALE! |
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Why Learn With VTC?!
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- Let an expert teach you auto*des*sys form*Z 3.9
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- VTC training methods ensure the highest possible retention and fastest learning
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- The most cost effective training available for auto*des*sys form*Z 3.9
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Below is content list
for all of the lessons included with the
auto*des*sys form*Z 3.9 Training. Click on the linked lessons to watch Free.
You must have Quicktime
installed on your computer - if you are using a recent computer, then chances are you
already do.
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| Free Demo Lessons |
Introduction
Overview & Versions of formZ
About this
Tutorial
The 3D Modeling Environment
Features of formZ
Installation & Memory
Management
Launching formZ
The Interface
Screen Features
The Graphics Window &
Window Tool Palette
Viewing & Zooming
The Prompts Palette
The Colors/Surface Styles
Palette
Getting Help
Turning Tools Off & On
Saving Your Preferences
Keyboard Command
Differences between Mac & PC
Drawing 2D Shapes
Drawing Rectangles
Drawing Polygons
(Simple & Patterned)
Drawing Circles & Ellipses
Generating Line Drawings
Drawing
Arcs
Mixing Straight Lines & Arcs
Drawing Spline Curves
Drawing Sketches & Stream
Lines
Drawing 2D Enclosures
Drawing with Numeric Input
... More lessons below ...
Would you like to continue? You can have instant access to the rest of this training for just $30.00 through our Online University, or you can purchase
the CDRom version!
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Drawing, Viewing & Rendering 3D
Objects 3D Extrusions 3D Extrusions Converged (to a Point) 3D Enclosures Heights of
Objects Plotting & Rendering Objects Types of Facetted Objects Generated by formZ
Generating 3D Primitives Generating a Primitive Cube Generating Cones & Cylinders
Generating Spheres Generating Tori How the Analytic Primitives are Displayed Generating
Spherical Objects
Picking Objects Picking & Unpicking Objects The Topological Levels
Prepicking & Postpicking
Moving, Rotating, Sizing & Mirroring Objects Moving Objects
Reading 3D Space Moving Entities at Different Topological Levels Rotating Objects Resizing
(Scaling) Objects Mirror Objects Copying Objects Numerically Defined Transformations
Derivative Objects Derivative 3D Objects Ghosted Objects Derivative Objects from Parts of
Other Objects Derivative Objects from Complete Objects Derivative Surface Objects Parallel
Objects Unfolding Objects
Terrain Models Meshed Terrain Model Stepped Terrain
Model Triangulated Contour Model
Objects of Revolution Lathed Objects Helixes
Stairs Spiral Stairs Stairs from Paths Stairs from Contour Lines
Sweeps Along
Paths Axial Sweeps Two Source Sweeps Two Path Sweeps Boundary Sweeps Sweeps
Along Faces of Objects
Skinning Skins Along Paths Generating Nurbz from Skins Cross
Skinning
Meshes Plain Meshes Smooth Meshes Reducing the Resolution of Meshes
Deformations Profiles & Mesh Movement Point Disturbances Object deformation
Rounding
Objects Plain Rounding Controlled Rounding
Curved Line Meshes Controlled
Curves Controlled Meshes Nurbz Meshes
Patches Deriving Patches Growing,
Stitching & Attaching Patches Dividing Patches
Metaformz Generating & Evaluating
Metaballs Generating & Evaluating Metaformz Modeling with Metaformz
Boolean, Trim & Stitch
Operations Union, Intersection & difference of 2D Shapes Union, Intersection & difference of 3D
Shapes Objects Splitting Each Other 2D Booleans for 3D Modeling Trimming & Stitching
Sections of Objects & Contours 2D Sections 3D Sections Deriving Contour Lines
Text Placing & Editing Text Text Along Path & Between Lines Editing Text Control
Lines
Symbols & Instances Creating Symbol Definitions Placing Symbols
Attaching Attaching Objects Point-to-Point Attachments Segment-to-Segment
Attachments Face-to-Face Attachments Setting the Justification Options Object-to-Object
Attachments Attaching Surface Objects
Aligning & Distributing Aligning & Distributing
Options
Extending Segments to Surfaces Extending Options
Placing Objects on Other
Objects Placing Options
Attributes, Layers & Querying Coloring Objects & Their Faces
Placing Objects on Layers Querying Objects & Their Parts
Insertions & Deletions Inserting
Outlines Inserting faces & Volumes Inserting Holes Inserting Openings Deleting
Points, Segments, Outlines & Faces
Reference Planes & Their Palette Defining Arbitrary Reference
Planes Switching Planes from the Palette The Reference Plane Tools
Views & Their
Palettes Saving Custom Views The Viewing Tools
Model Example - Three Story Building
Frame File Organization & Set-Up Constructing Slab & Columns Duplicating & Locating Slabs
& Columns Constructing & Duplicating Stairs Visualizing the Model
Model Example - Site &
Small Building Creating Walls, Openings and Insertions Creating the Roof Creating the
Site Visualizing the Completed Project
Model Example - Sail Boat using Mesh Techniques
Creating the Hull Creating the Mast & Sails Merging Parts and Visualizing Project
Model
Example - A Flower using NURBS Creating the Exterior Pedals Creating the Interior Pedals
Creating the Bud, Stem & Leaves
Model Example - Toy Duck using Cage & Patches Creating the
Cage Editing the Cage Refining the Cage Form Converting the Cage to a Patch Object
Detaching a Piece of the Cage
Model Example - A Mousehead using Metaformz & Patches Creating the
Head using Metaformz Creating the Ears using Patches Creating the Nose Creating the
Eyes
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